Course Code: MTD201
Synopsis
This course introduces students both the theoretical and practical aspects of 3D modeling using the Open Source software Blender. The course is lab-based and students will have ample opportunity to learn graphics design through hands-on practice. At the end of the course, students will possess the fundamental skills in using Blender to design graphics.
Level: 2
Credit Units: 5
Presentation Pattern: EVERY JAN
Topics
- Introduction to 3D Graphics and 3D Principles
- Blender Interface and Shortcuts
- Modelling Concepts
- Mesh Tools
- Techniques for duplicating objects
- Boolean, combining and separating, clone/array
- Curves and Bezier Curves
- Materials
- Mapping
- Blender Lights
- Three point lighting
- Animation in Blender
Learning Outcome
- Describe the use of Blender shaders & Material Editor
- Discuss and apply the basics of lighting
- Apply the concept of Animation in a 3D application
- Employ basic materials and apply to objects
- Appraise 3D objects to create a still scene
- Illustrate transformations and cloning of objects