Course Code: MTD201

Synopsis

This course introduces students both the theoretical and practical aspects of 3D modeling using the Open Source software Blender. The course is lab-based and students will have ample opportunity to learn graphics design through hands-on practice. At the end of the course, students will possess the fundamental skills in using Blender to design graphics.
Level: 2
Credit Units: 5
Presentation Pattern: EVERY JAN

Topics

  • Introduction to 3D Graphics and 3D Principles
  • Blender Interface and Shortcuts
  • Modelling Concepts
  • Mesh Tools
  • Techniques for duplicating objects
  • Boolean, combining and separating, clone/array
  • Curves and Bezier Curves
  • Materials
  • Mapping
  • Blender Lights
  • Three point lighting
  • Animation in Blender

Learning Outcome

  • Describe the use of Blender shaders & Material Editor
  • Discuss and apply the basics of lighting
  • Apply the concept of Animation in a 3D application
  • Employ basic materials and apply to objects
  • Appraise 3D objects to create a still scene
  • Illustrate transformations and cloning of objects