Course Code: MTD370

Synopsis

The immersive virtual reality 360-degree experience is fast gaining interest across many industries, such as tourism, real estate, education and medicine. The affordances of the technology such as embodiment and presence have allowed it to be well used in both the entertainment and training spheres. Accessibility to the technology has also improved in recent years due to availability of more affordable VR viewing devices. On top of this, the Covid-19 Pandemic has also limited movement of people globally, affecting access to virtually any location. The VR Experience has therefore seen a tremendous growth in interest and demand, due to its ability to safely simulate virtually any environment. This course will be an introduction to the process of developing and planning the creation of an immersive VR Experience. From VR asset creation and curation, to, VR Authoring and publishing, students will be brought through the entire process of creating their own immersive VR Experience.
Level: 3
Credit Units: 5
Presentation Pattern: EVERY REGULAR SEMESTER

Topics

  • What is an Immersive VR Experience?
  • Principles of Immersive Media
  • The Tools (Hardware)
  • The Tools (Software)
  • VR Storyboarding & Scene Layout
  • Immersive Storytelling in VR
  • VR Authoring
  • Elements of Interactive VR
  • Ambisonics Audio for VR360
  • VR Branding, Publishing
  • Emerging technologies for immersive content distribution
  • Other VR Tools and Future Developments

Learning Outcome

  • Appraise and critique the creative and technical qualities of VR experiences
  • Apply the foundations of interactive VR storytelling
  • Evaluate the key components of VR
  • Create and curate suitable VR assets
  • Demonstrate ability to design and plan a VR experience
  • Implement an immersive VR experience