Singapore University of Social Sciences

Fundamentals of Graphics Design

Fundamentals of Graphics Design (MTD201)

Synopsis

This course introduces students both the theoretical and practical aspects of 3D modeling using the Open Source software Blender. The course is lab-based and students will have ample opportunity to learn graphics design through hands-on practice. At the end of the course, students will possess the fundamental skills in using Blender to design graphics.

Level: 2
Credit Units: 5
Presentation Pattern: Every January

Topics

  • Introduction to 3D Graphics and 3D Principles
  • Blender Interface and Shortcuts
  • Modelling Concepts
  • Mesh Tools
  • Techniques for duplicating objects
  • Boolean, combining and separating, clone/array
  • Curves and Bezier Curves
  • Materials
  • Mapping
  • Blender Lights
  • Three point lighting
  • Animation in Blender

Learning Outcome

  • Describe the use of Blender shaders & Material Editor
  • Discuss and apply the basics of lighting
  • Apply the concept of Animation in a 3D application
  • Employ basic materials and apply to objects
  • Appraise 3D objects to create a still scene
  • Illustrate transformations and cloning of objects
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