Course Code: MTD315
Synopsis
This course provides a basic background on geometry and computer graphics for virtual reality systems.
Level: 3
Credit Units: 5
Presentation Pattern: EVERY JAN
Topics
- Introduction to Graphics Systems and Models
- Basic OpenGL
- Simple programs in 2D and 3D
- Three Dimensional Graphics
- Geometry and transformations
- Implementation
- Polygon fill
- Discrete methods
- Bitmaps and pixel maps
- Compositing and transparency
- Modelling
- Tree structured models
Learning Outcome
- Illustrate elements of computer graphics
- Employ the elements of computer graphics in 2D applications
- Appraise elements of computer graphics for 3D use
- Analyze computer coding
- Assemble elements of design into a visual presentation
- Draw from different libraries to generate 3D computer graphics images with interaction