Synopsis
Topics
- Overview of 3D computer graphics
- Blender 3D software
- Fundamentals of Animation in Blender
- 2D and 3D maps
- Colours for Realism
- Creating cartoon effects using materials
- Importance of lighting in a scene
- Use of cameras in a 3D scene
- Factors affecting rendering speed
- Keyframe technique
- Importance of Hierarchives
- Blender animation tools
Learning Outcome
- Apply the elements of 3D modeling to interactive computer graphic designs
- Employ the principles of light, camera and materials in animation
- Compare the differences between 2D and 3D modeling
- Prepare a project plan for the creation of an interactive digital animation scheme
- Design a 3D animation production using the software provide in the course
- Create animation special effects using the software provided in the course
Who Should Attend
Executive who requires knowledge in multimedia.
Relevance of Course to employment/upskilling/reskilling
This course provides a strong foundation in the principles of interactive computer graphics, covering 3D modeling, special effects, and animation techniques widely used in the creative and media industries. Students will gain hands-on experience using industry-relevant tools to create basic animations, supported by a solid understanding of graphics processes and workflows. Ideal for those aspiring to enter animation, gaming, or digital media careers, this course also serves as a valuable upskilling or reskilling opportunity for professionals seeking to enhance their expertise in interactive content creation—a skill set increasingly in demand across advertising, entertainment, and digital platforms.
Admissions Prerequisites
- Diploma or an equivalent qualification from a recognized institution.
Please refer to Undergraduate CET Admission Eligibility Criteria for Undergraduate CET Modular Courses.
Schedule
| Week | Lesson | Day | Time | Topic |
|---|---|---|---|---|
| 0 | 1 | Thursday | 7pm - 10pm | Blender 3D software, Overview of 3D computer graphics |
| 1 | 2 | Thursday | 7pm - 10pm | 2D and 3D maps, Fundamentals of Animation in Blender |
| 2 | 3 | Thursday | 7pm - 10 pm | Creating cartoon effects using materials, Colours for Realism |
| 4 | 4 | Thursday | 7pm - 10pm | Use of cameras in a 3D scene, Importance of lighting in a scene |
| 5 | 5 | Thursday | 7pm - 10pm | Factors affecting rendering speed, Keyframe technique |
| 6 | 6 | Saturday | 8.30am - 11.30am | Blender animation tools, Importance of Hierarchives |
Assessments
The overall course grade is determined by
- Assignments, Written Exam
Trainer Info
Mr Ng Kok Seng is an experienced educator and multimedia professional with over two decades of expertise in digital design and animation. He holds a Master’s degree in Multimedia Arts from the University of Central England and is WSQ ACLP certified. Jaymen has taught at leading institutions including Singapore University of Social Sciences, Ngee Ann Polytechnic, and LASALLE College of the Arts, specializing in creative design, 3D animation, and interactive media. His industry experience spans major projects for organizations such as MINDEF, Changi Airport, and Singapore Discovery Centre. Passionate about nurturing creativity, Jaymen emphasizes both technical proficiency and strong conceptual development in his teaching.
Mr Soh Wee Lian is an experienced digital media educator and visual effects specialist with over two decades in the creative industry. He holds a BA in Multimedia Arts and a Certificate in Virtual Production from the National Film and Television School (UK). Currently an Unreal Authorized Instructor, Wee Lian has worked on major Hollywood productions such as Warcraft, Transformers 4, and Pacific Rim during his tenure at Lucasfilm Singapore. He has taught 3D modeling, animation, and visual effects at institutions including the Institute of Technical Education and Singapore University of Social Sciences. Passionate about real-time production and emerging technologies, he brings industry insights and hands-on expertise to help students excel in digital media and virtual production.
Course Completion requirements
- Participants are required to achieve at least 75% attendance and pass any prescribed examinations/assessments or submit any course/project work (if any) under the course requirement.
- Participants are required to complete all surveys and feedbacks related to the course.
- The course fees are reviewed annually and may be revised. The University reserves the right to adjust the course fees without prior notice.
- Singapore University of Social Sciences reserves the right to amend and/or revise the above schedule without prior notice.
Course Fees, payment and refund policy
| International Participants | Singapore Citizens (below 40yrs), Permanent Residents | Singapore Citizens (40yrs and above) SkillsFuture Mid - Career Enhanced Subsidy1 | Enhanced Training Support for SMEs2 (Singaporean and PRs) | |
|---|---|---|---|---|
| Full Course Fees (A) | $1,927.00 | $1,606.00 | $1,606.00 | $1,606.00 |
| SSG Grant Rate (B) | 0% | 70% | 70% | 70% |
| SSG Grant (C) | - | $1,124.20 | $1,124.20 | $1,124.20 |
| Nett course fees (A) - (C) = (D) | $1,927.00 | $481.80 | $481.80 | $481.80 |
| 9% GST on Nett course fees (E) | $173.43 | $43.36 | $43.36 | $43.36 |
| SSG Enhanced Funding Rate (F) | 0% | 0% | 20% | 20% |
| SSG Enhanced Grant (G) | - | - | $321.20 | $321.20 |
| Total nett course fee payable, including GST (D) + (E) - (G) = (H) | $2,100.43 | $525.16 | $203.96 | $203.96 |
For the various payment modes, please refer here.
For the refund policy, please refer here.
For clarification, please contact the SUSS Academy via the following:
Telephone: +65 6248 0263
Email: [email protected]